Form of organisation: entire group
Description of the game:
All players move (possibly to a music) crisscrossing the hall. Everyone thinks of another player, he intends to catch upon the call of the group leader or upon the music stopping. Everyone is trying to catch his previously secretly pursued player. One must take care not to be caught oneself beforehand.
Change running types (backwards, sideways, etc.); in twos, in threes, hand in hand ...
Important: the pitch should not be chosen too large; initially the running phases should be longer
Send to orbit (catching and running game)